Monday, November 2, 2015
Friday, October 23, 2015
Thursday, October 22, 2015
Wednesday, October 7, 2015
Camera Angles
Crane Down - Moves you into the story or scene.
Crane Up - Gives a feeling of how small the character is
Crane High to Low Angle - Makes the character feel large and gives them a sense of authority.
Handheld Camera - Gives a feel of unease.
Quick Pan - Changes the emotional direction of a scene.
Quick Push In - Gives a feeling of surprise or shock.
Slow Dolly In - Gives tension and makes intimacy with the character.
Slow Dolly Out - Shows emotional loss and creates empathy.
Dolly Across - Reveals a change in emotion.
Smooth Glide Cam - Creates an epic feeling.
Handheld Glide Cam - Stressful emotion.
Glidecam 360 - Calm before the storm, survey of the situation.
Monday, September 28, 2015
Thursday, June 4, 2015
Friday, February 27, 2015
Hard Surface Modeling! :D :D :D ! :D ! :D ! :D ! :D !
The biggest challenge to this project was fitting the overlay onto the front of the GameBoy, and establishing the precise coloring and lighting required to give it a similar feel. If I were to do this again I would most likely change the shape of the GameBoy to allow the screen enough room to be unhindered by the green of the plastic.
Subscribe to:
Posts (Atom)






