Wednesday, October 7, 2015

Camera Angles



Crane Down - Moves you into the story or scene.
Crane Up - Gives a feeling of how small the character is
Crane High to Low Angle - Makes the character feel large and gives them a sense of authority.
Handheld Camera - Gives a feel of unease.
Quick Pan - Changes the emotional direction of a scene.
Quick Push In - Gives a feeling of surprise or shock.
Slow Dolly In - Gives tension and makes intimacy with the character.
Slow Dolly Out - Shows emotional loss and creates empathy.
Dolly Across - Reveals a change in emotion.
Smooth Glide Cam - Creates an epic feeling.
Handheld Glide Cam - Stressful emotion.
Glidecam 360 - Calm before the storm, survey of the situation.

Friday, February 27, 2015

Hard Surface Modeling! :D :D :D ! :D ! :D ! :D ! :D !






The biggest challenge to this project was fitting the overlay onto the front of the GameBoy, and establishing the precise coloring and lighting required to give it a similar feel. If I were to do this again I would most likely change the shape of the GameBoy to allow the screen enough room to be unhindered by the green of the plastic.


Thursday, January 15, 2015

Donut Project





The main problem I had in this project was the fact that in the middle of the project the view flipped, and the camera won't stay straight when trying to fly it, causing me to need to move it manually.